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Project 64 setting up controller
Project 64 setting up controller








project 64 setting up controller

Note that should you need quick access to the public key, the copy button will automatically copy the contents to the clipboard for you.

project 64 setting up controller

If you already have an SSH Keypair generated, you can set the paths up here, as well as any password required to access them. Like the Username/Password authentications, you can have domain and repository specific authentications when using SSH keypairs.

  • SSH Keypairs: Clicking the "Add New SSH Keypair Authentication" will present you with the following window where you can input the Repository URL and Password before giving the paths to the Public Key and Private Key files required:.
  • NOTE: If you are using an external repository, then you should be using the username and password associated with the account set up for that repository, but if you are wanting to use a local repository then you can use any username and password.

    project 64 setting up controller

    This will allow you to have a default authentication for a domain, and override with specific details for certain repositories later. When something needs to check for authentication, it will look for a specific repository match first, and then a domain match. However, if it's domain wide authentication you want (ie: "" or "" ) then just place the domain and nothing else. If you want this to affect just a specific repository then place the URL for the repository in the top field.

  • Username And Password: Clicking the "Add New User/Pass Authentication" button will present you with the following window where you can input the Repository URL, the Username and the Password:.
  • This authentication identity will be used for all future projects, and GameMaker Studio 2 gives you two different ways that you can set it up: Note: Due to changes on Github and other repository services the methods listed in this section may no longer function and you will need to update to GMS 2.3.3įirst of all, you need to setup an identity for Git to commit as, which means we need to go to the Plugins - Source Control (Git) section of the Preferences and add your authentication details: Note: We have made a large change to GIT Source Control in 2.3.3, instructions for setting up in this version is given after this section.

    project 64 setting up controller

    Before going any further, you should have a Git account already, and we recommend that you have a minimum working knowledge of how Git works and is used. In this article we'll be giving a brief overview of how to setup and use the Git Source Control Plugin included with GameMaker Studio 2.










    Project 64 setting up controller